Digital Literacy

De León, L., Corbeil, R., & Corbeil, M. E. (2021). The development and validation of a teacher education digital literacy and digital pedagogy evaluation. Journal of Research on Technology in Education, 1–13. https://doi.org/10.1080/15391523.2021.1974988

Gündüzalp, S. (2021). 21st Century Skills for Sustainable Education: Prediction level of teachers’ information literacy skills on their Digital Literacy Skills. Discourse and Communication for Sustainable Education, 12(1), 85–101. https://doi.org/10.2478/dcse-2021-0007

Hui, B., & Campbell, R. (2018). Discrepancy between learning and practicing digital citizenship. Journal of Academic Ethics, 16(2), 117–131. https://doi.org/10.1007/s10805-018-9302-9

Jones-Jang, S. M., Mortensen, T., & Liu, J. (2019). Does Media Literacy help identification of fake news? information literacy helps, but other literacies don’t. American Behavioral Scientist, 65(2), 371–388. https://doi.org/10.1177/0002764219869406

Leu, D., Kinzer, C., Coiro, J., Castek, J., & Henry, L. (2013). New Literacies: A dual-level theory of the changing nature of literacy, instruction, and assessment. Theoretical Models and Processes of Reading, 1150–1181. https://doi.org/10.1598/0710.42

Naci COKLAR, A., & TATLI, A. (2020). Evaluation of digital citizenship levels of teachers in the context of information literacy and internet and computer use self-efficacy. Asian Journal of Contemporary Education, 4(2), 80–90. https://doi.org/10.18488/journal.137.2020.42.80.90

Pangrazio, L., & Sefton-Green, J. (2021). Digital rights, Digital Citizenship and Digital Literacy: What’s the difference? Journal of New Approaches in Educational Research, 10(1), 15. https://doi.org/10.7821/naer.2021.1.616

Digital Parenting

Kirwil, L. (2009). Parental Mediation Of Children's Internet Use In Different European Countries. Journal of Children and Media, 3(4), 394-409. DOI: 10.1080/17482790903233440​

Chen, C., Chen, S., Wen, P., & Snow, C. E. (2020). Are screen devices soothing children or soothing parents?investigating the relationships among children’s exposure to different types of screen media, parental efficacy and home literacy practices. Computers in Human Behavior, 112, 106462. https://doi.org/10.1016/j.chb.2020.106462

Chen, I.-H., Lee, Z.-H., Dong, X.-Y., Gamble, J. H., & Feng, H.-W. (2020). The influence of parenting style and time management tendency on internet gaming disorder among adolescents. International Journal of Environmental Research and Public Health, 17(23), 9120. https://doi.org/10.3390/ijerph17239120

Fam, J. Y., Männikkö, N., Juhari, R., & Kääriäinen, M. (2022). Is parental mediation negatively associated with problematic media use among children and adolescents? A systematic review and meta-analysis. Canadian Journal of Behavioural Science / Revue Canadienne Des Sciences Du Comportement, 55(2), 89–99. https://doi.org/10.1037/cbs0000320

Karaer, Y., & Akdemir, D. (2019). Parenting styles, perceived social support and emotion regulation in adolescents with internet addiction. Comprehensive Psychiatry, 92, 22–27. https://doi.org/10.1016/j.comppsych.2019.03.003

Koning, I. M., Peeters, M., Finkenauer, C., & van den Eijnden, R. J. (2018). Bidirectional effects of internet-specific parenting practices and compulsive social media and internet game use. Journal of Behavioral Addictions, 7(3), 624–632. https://doi.org/10.1556/2006.7.2018.68

Tao, S., Reichert, F., Law, N., & Rao, N. (2022). Digital Technology use and cyberbullying among primary school children: Digital Literacy and parental mediation as moderators. Cyberpsychology, Behavior, and Social Networking, 25(9), 571–579. https://doi.org/10.1089/cyber.2022.0012

Öztürk, G. (2021). Digital citizenship and its teaching: A literature review. Journal of Educational Technology & Online Learning, 4(1). https://doi.org/http://doi.org/10.31681/ jetol.857904

Ebooks

Munzer, T. G., Miller, A. L., Weeks, H. M., Kaciroti, N., & Radesky, J. (2019). Differences in parent-toddler interactions with electronic versus print books. Pediatrics, 143(4). https://doi.org/10.1542/peds.2018-2012

Educational Apps

Callaghan, M. N., & Reich, S. M. (2018). Are educational preschool apps designed to teach? an analysis of the app market. Learning, Media and Technology, 43(3), 280–293. https://doi.org/10.1080/17439884.2018.1498355

Cary, M. S., Kennedy, P. C., Shanley, L., & Clarke, B. (2020). Learning gains from the kindertek®ipad math program: Does timing of a preventative intervention matter? Journal of Special Education Technology, 36(4), 321–335. https://doi.org/10.1177/0162643420928336

Choi, M., Cristol, D., & Gimbert, B. (2018). Teachers as digital citizens: The influence of individual backgrounds, internet use and psychological characteristics on teachers’ levels of digital citizenship. Computers & Education, 121, 143–161. https://doi.org/10.1016/j.compedu.2018.03.005

Griffith, S. F., Hagan, M. B., Heymann, P., Heflin, B. H., & Bagner, D. M. (2019). Apps as learning tools: A systematic review. Pediatrics, 145(1). https://doi.org/10.1542/peds.2019-1579

Hirsh-Pasek, K., Zosh, J. M., Golinkoff, R. M., Gray, J. H., Robb, M. B., & Kaufman, J. (2015). Putting education in “educational” apps. Psychological Science in the Public Interest, 16(1), 3–34. https://doi.org/10.1177/1529100615569721

Kolak, J., Norgate, Sarah. H., Monaghan, P., & Taylor, G. (2020). Developing evaluation tools for assessing the educational potential of apps for preschool children in the UK. Journal of Children and Media, 15(3), 410–430. https://doi.org/10.1080/17482798.2020.1844776

Montazami, A., Ann Pearson, H., Kenneth Dubé, A., Kacmaz, G., Wen, R., & Shajeen Alam, S. (2022). Why this app? how educators choose a good educational app. Computers & Education, 184, 104513. https://doi.org/10.1016/j.compedu.2022.104513

Neumann, M. M. (2018). Using tablets and apps to enhance emergent literacy skills in young children. Early Childhood Research Quarterly, 42, 239–246. https://doi.org/10.1016/j.ecresq.2017.10.006

Self-regulation

Bowers, E. P., Gestsdottir, S., Geldhof, G. J., Nikitin, J., von Eye, A., & Lerner, R. M. (2011). Developmental trajectories of intentional self regulation in adolescence: The role of parenting and implications for positive and problematic outcomes among diverse youth☆. Journal of Adolescence, 34(6), 1193–1206. https://doi.org/10.1016/j.adolescence.2011.07.006

Estévez, A., Jáuregui, P., Sánchez-Marcos, I., López-González, H., & Griffiths, M. D. (2017). Attachment and emotion regulation in substance addictions and behavioral addictions. Journal of Behavioral Addictions, 6(4), 534–544. https://doi.org/10.1556/2006.6.2017.086 

Gabbiadini, A., & Greitemeyer, T. (2017). Uncovering the association between Strategy Video Games and self-regulation: A correlational study. Personality and Individual Differences, 104, 129–136. https://doi.org/10.1016/j.paid.2016.07.041

Nakamura, S., Darasawang, P., & Reinders, H. (2021). A practitioner study on the implementation of strategy instruction for boredom regulation. Language Teaching Research, 136216882110102. https://doi.org/10.1177/13621688211010272

Purdie, N., Carroll, A., & Roche, L. (2004). Parenting and adolescent self‐regulation. Journal of Adolescence, 27(6), 663–676. https://doi.org/10.1016/j.adolescence.2004.01.002

Tetering, M. A., Laan, A. M., Kogel, C. H., Groot, R. H., & Jolles, J. (2020). Sex differences in self-regulation in early, middle and late adolescence: A large-scale cross-sectional study. PLOS ONE, 15(1). https://doi.org/10.1371/journal.pone.0227607

Xiang, G.-X., Gan, X., Jin, X., Zhang, Y.-H., & Zhu, C.-S. (2022). Developmental assets, self-control and internet gaming disorder in adolescence: Testing a moderated mediation model in a longitudinal study. Frontiers in Public Health, 10. https://doi.org/10.3389/fpubh.2022.808264

ZHANG, M. X., SU, X., & WU, A. M. (2022). Is fast life history strategy associated with poorer self-regulation and higher vulnerability to behavioral addictions? A cross-sectional study on smartphone addiction and gaming disorder. Current Psychology. https://doi.org/10.1007/s12144-022-03385-4

Video Game Adiction and Self-Regulation

Anderson, C. A., & Dill, K. E. (2000). Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. Journal of Personality and Social Psychology, 78(4), 772–790. https://doi.org/10.1037/0022-3514.78.4.772

André, F., Broman, N., Håkansson, A., & Claesdotter-Knutsson, E. (2020). Gaming addiction, problematic gaming and engaged gaming – prevalence and associated characteristics. Addictive Behaviors Reports, 12, 100324. https://doi.org/10.1016/j.abrep.2020.100324

Aziz, M., Erbad, A., Brahim Belhaouari, S., Abdelmoneium, A. O., Al-Harahsheh, S., Bagdady, A., & Ali, R. (2022). The interplay between adolescents’ internet addiction and family-related factors: Three common patterns. International Journal of Adolescence and Youth, 27(1), 418–431. https://doi.org/10.1080/02673843.2022.2115307

Brandhorst, I., Uwe Petersen, K., Hanke, S., Batra, A., Renner, T., & Maria Barth, G. (2022). Training for parents of adolescents with gaming                    disorder. SUCHT, 68(6), 335–343. https://doi.org/10.1024/0939-5911/a000790

Chen, I.-H., Lee, Z.-H., Dong, X.-Y., Gamble, J. H., & Feng, H.-W. (2020). The influence of parenting style and time management tendency on internet gaming disorder among adolescents. International Journal of Environmental Research and Public Health, 17(23), 9120. https://doi.org/10.3390/ijerph17239120

Chang, F.-C., Chiu, C.-H., Miao, N.-F., Chen, P.-H., Lee, C.-M., Chiang, J.-T., & Pan, Y.-C. (2015). The relationship between parental mediation and internet addiction among adolescents, and the association with cyberbullying and Depression. Comprehensive Psychiatry, 57, 21–28. https://doi.org/10.1016/j.comppsych.2014.11.013

Coyne, S. M., Stockdale, L. A., Warburton, W., Gentile, D. A., Yang, C., & Merrill, B. M. (2020). Pathological video game symptoms from adolescence to emerging adulthood: A 6-year longitudinal study of trajectories, predictors, and outcomes. Developmental Psychology, 56(7), 1385–1396. https://doi.org/10.1037/dev0000939

Farchakh, Y., Haddad, C., Sacre, H., Obeid, S., Salameh, P., & Hallit, S. (2020). Video gaming addiction and its association with memory, attention and learning skills in Lebanese children. Child and Adolescent Psychiatry and Mental Health, 14(1). https://doi.org/10.1186/s13034-020-00353-3

Gentile, D. (2009). Pathological video-game use among youth ages 8 to 18. Psychological Science, 20(5), 594–602. https://doi.org/10.1111/j.1467-9280.2009.02340.x

Gentile, D. A., Swing, E. L., Lim, C. G., & Khoo, A. (2012). Video game playing, attention problems, and impulsiveness: Evidence of bidirectional causality. Psychology of Popular Media Culture, 1(1), 62–70. https://doi.org/10.1037/a0026969

Király, O., Griffiths, M. D., & Demetrovics, Z. (2015). Internet gaming disorder and the DSM-5: Conceptualization, debates, and controversies. Current Addiction Reports, 2(3), 254–262. https://doi.org/10.1007/s40429-015-0066-7

Lam, L. T. (2014). Risk factors of internet addiction and the Health Effect of Internet Addiction on adolescents: A systematic review of longitudinal and prospective studies. Current Psychiatry Reports, 16(11). https://doi.org/10.1007/s11920-014-0508-2

Rosendo-Rios, V., Trott, S., & Shukla, P. (2022). Systematic Literature Review Online Gaming Addiction Among Children and young adults: A framework and research agenda. Addictive Behaviors, 129, 107238. https://doi.org/10.1016/j.addbeh.2022.107238

Tso, W. W. Y., Reichert, F., Law, N., Fu, K. W., de la Torre, J., Rao, N., Leung, L. K., Wang, Y.-L., Wong, W. H. S., & Ip, P. (2022). Digital competence as a protective factor against gaming addiction in children and adolescents: A cross-sectional study in Hong Kong. The Lancet Regional Health - Western Pacific, 20, 100382. https://doi.org/10.1016/j.lanwpc.2022.100382

Şenol, Y., Şenol, F. B., & Can Yaşar, M. (2023). Digital Game Addiction of preschool children in the COVID-19 pandemic: Social Emotional Development and Parental guidance. Current Psychology. https://doi.org/10.1007/s12144-023-04323-8

Shin, W., & Huh, J. (2011). Parental mediation of teenagers’ video game playing: Antecedents and consequences. New Media & Society, 13(6), 945–962. https://doi.org/10.1177/1461444810388025

Videogame genre and types of gameplay

Deleuze, J., Christiaens, M., Nuyens, F., & Billieux, J. (2017). Shoot at first sight! First person shooter players display reduced reaction time and compromised inhibitory control in comparison to other video game players. Computers in Human Behavior, 72, 570–576. https://doi.org/10.1016/j.chb.2017.02.027

Engelhardt, C. R., Hilgard, J., & Bartholow, B. D. (2015). Acute exposure to difficult (but not violent) video games dysregulates cognitive control. Computers in Human Behavior, 45, 85–92. https://doi.org/10.1016/j.chb.2014.11.089 

Lemmens, J. S., & Hendriks, S. J. F. (2016). Addictive online games: Examining the relationship between game genres and internet gaming disorder. Cyberpsychology, Behavior, and Social Networking, 19(4), 270–276. https://doi.org/10.1089/cyber.2015.0415

Na, E., Choi, I., Lee, T.-H., Lee, H., Rho, M. J., Cho, H., Jung, D. J., & Kim, D.-J. (2017). The influence of game genre on internet gaming disorder. Journal of Behavioral Addictions, 6(2), 248–255. https://doi.org/10.1556/2006.6.2017.033

 

Working Memory

Cunningham, J., & Sood, K. (2016a). How effective are working memory training interventions at improving maths in schools: A study into the efficacy of working memory training in children aged 9 and 10 in a junior school? Education 3-13, 46(2), 174–187. https://doi.org/10.1080/03004279.2016.1210192 

Gray, S. I., Levy, R., Alt, M., Hogan, T. P., & Cowan, N. (2022). Working memory predicts new word learning over and above existing vocabulary and nonverbal IQ. Journal of Speech, Language, and Hearing Research, 65(3), 1044–1069. https://doi.org/10.1044/2021_jslhr-21-00397

Melby-Lervåg, M., & Hulme, C. (2013). Is working memory training effective? A meta-analytic review. Developmental Psychology, 49(2), 270–291. https://doi.org/10.1037/a0028228

Ramani, G. B., Daubert, E. N., Lin, G. C., Kamarsu, S., Wodzinski, A., & Jaeggi, S. M. (2019). Racing dragons and remembering aliens: Benefits of playing number and working memory games on Kindergartners’ Numerical Knowledge. Developmental Science, 23(4). https://doi.org/10.1111/desc.12908

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